<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Boundary Interactive Devlog</title><description>Development updates for Fly Exterminator.</description><link>https://boundaryinteractive.com/</link><item><title>Early Access Prep — Platform, UI, and Balance Pass</title><link>https://boundaryinteractive.com/devlog/2026-05-29-early-access-prep/</link><guid isPermaLink="true">https://boundaryinteractive.com/devlog/2026-05-29-early-access-prep/</guid><description>Early Access prep continues on OpenXR, UI, and balance—plus we launched the official Boundary Interactive website and Fly Exterminator Discord for the community.</description><pubDate>Fri, 29 May 2026 00:00:00 GMT</pubDate></item><item><title>USC Games Expo 2026 Showcase</title><link>https://boundaryinteractive.com/devlog/2026-05-13-usc-games-expo-showcase/</link><guid isPermaLink="true">https://boundaryinteractive.com/devlog/2026-05-13-usc-games-expo-showcase/</guid><description>We showcased Fly Exterminator at USC Games Expo 2026, gathered strong player reactions, and are polishing toward late-June Early Access on Meta Store.</description><pubDate>Wed, 13 May 2026 00:00:00 GMT</pubDate></item><item><title>Pre-Expo Polish and Merch Prep</title><link>https://boundaryinteractive.com/devlog/2026-05-09-pre-expo-polish-and-merch/</link><guid isPermaLink="true">https://boundaryinteractive.com/devlog/2026-05-09-pre-expo-polish-and-merch/</guid><description>Before USC Games Expo, we stabilized the build, adapted the presentation flow, and completed showcase merchandising.</description><pubDate>Sat, 09 May 2026 00:00:00 GMT</pubDate></item><item><title>Release Candidate and Teaser Draft</title><link>https://boundaryinteractive.com/devlog/2025-05-release-candidate-and-final-teaser/</link><guid isPermaLink="true">https://boundaryinteractive.com/devlog/2025-05-release-candidate-and-final-teaser/</guid><description>We prepared the release candidate and teaser draft by removing debug tools and polishing UI/audio.</description><pubDate>Fri, 09 May 2025 00:00:00 GMT</pubDate></item><item><title>Beta UI, Playtests, and Trailer Draft</title><link>https://boundaryinteractive.com/devlog/2025-04-beta-ui-playtests-and-trailer/</link><guid isPermaLink="true">https://boundaryinteractive.com/devlog/2025-04-beta-ui-playtests-and-trailer/</guid><description>Beta focused on UI redesign, visibility and leaderboard fixes, playtest-driven balancing, and the first trailer draft.</description><pubDate>Thu, 17 Apr 2025 00:00:00 GMT</pubDate></item><item><title>Alpha Systems and Progression</title><link>https://boundaryinteractive.com/devlog/2025-03-alpha-systems-and-progression/</link><guid isPermaLink="true">https://boundaryinteractive.com/devlog/2025-03-alpha-systems-and-progression/</guid><description>We moved through Alpha by adding leaderboard integration, metrics tracking, progression flow, tutorials, and mode options/escalation logic.</description><pubDate>Thu, 13 Mar 2025 00:00:00 GMT</pubDate></item><item><title>Prototyping Objectives and Vertical Slice</title><link>https://boundaryinteractive.com/devlog/2025-02-prototyping-room-interactions/</link><guid isPermaLink="true">https://boundaryinteractive.com/devlog/2025-02-prototyping-room-interactions/</guid><description>We tested objective variants, then moved into vertical slice implementation with core modes and loop structure.</description><pubDate>Mon, 03 Feb 2025 00:00:00 GMT</pubDate></item><item><title>Cheap Version: Fly Mechanics Pass</title><link>https://boundaryinteractive.com/devlog/2025-01-cheap-version-fly-mechanics/</link><guid isPermaLink="true">https://boundaryinteractive.com/devlog/2025-01-cheap-version-fly-mechanics/</guid><description>We built simplified &quot;cheap version&quot; prototypes to stress-test fly behavior, collision logic, and spatialized feedback loops.</description><pubDate>Mon, 27 Jan 2025 00:00:00 GMT</pubDate></item><item><title>Foundations: Audio and Room Scanning</title><link>https://boundaryinteractive.com/devlog/2025-01-foundations-audio-and-room-scanning/</link><guid isPermaLink="true">https://boundaryinteractive.com/devlog/2025-01-foundations-audio-and-room-scanning/</guid><description>We validated directional audio cues and Quest 3 room-mesh plus hand-tracking fidelity as core technical foundations.</description><pubDate>Thu, 23 Jan 2025 00:00:00 GMT</pubDate></item></channel></rss>