Thu, Apr 17, 2025 • beta, ui, playtesting
Beta UI, Playtests, and Trailer Draft
April work centered on Beta polish and communication assets. We redesigned menus/navigation, improved fly visibility on dark backgrounds, fixed options/leaderboard issues, and adjusted difficulty from playtest feedback.
Alongside gameplay fixes, we organized survey and metrics data for presentations and produced the first trailer storyboard/editing pass.

Newest UI version used for clearer mode options and playtest readability.

First trailer visual direction from the Beta communication pass.