Thu, Apr 17, 2025 • beta, ui, playtesting

Beta UI, Playtests, and Trailer Draft

April work centered on Beta polish and communication assets. We redesigned menus/navigation, improved fly visibility on dark backgrounds, fixed options/leaderboard issues, and adjusted difficulty from playtest feedback.

Alongside gameplay fixes, we organized survey and metrics data for presentations and produced the first trailer storyboard/editing pass.

Newest in-game UI version used during Beta polish and playtesting.

Newest UI version used for clearer mode options and playtest readability.

Early trailer title-card draft used in presentation and teaser work.

First trailer visual direction from the Beta communication pass.

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