Early Access · July 2026 • Meta Quest 3

Early Access on Meta Store, targeting July 2026

Fly Exterminator

Swat virtual flies in your real room. Fly Exterminator is a mixed-reality arcade game for Meta Quest 3 where hand-tracked reflexes, spatial audio, and room-scale play come together in fast score-chasing sessions.

Flies buzz through your scanned play space along furniture, walls, and floors. Listen for audio cues, track movement with your eyes, and slap them out of the air with your hands—no controllers required for the core catch.

Genres: Arcade / Action / Simulation • Rating: Everyone

Official trailer — mixed-reality fly catching on Meta Quest 3, ahead of Early Access.

About the game

Fly Exterminator is built around Meta Quest 3 mixed reality: your room becomes the level. Flies travel along scanned surfaces while you move through your real space to intercept them.

Early prototypes validated directional audio and room-mesh hand collision. Alpha added tutorials, leaderboards, progression, and multiple modes—including Food Defense with escalating challenge. Beta focused on UI readability, fly visibility, and playtest-driven balancing.

For USC Games Expo 2026 we streamlined the demo around Time Attack, movable UI, and a stable showcase build. We are now polishing toward Early Access on Meta Store.

How it plays

  1. Set up your play space with Quest room scanning so flies can travel along real surfaces.
  2. Follow buzzing spatial audio and visual movement to find the next target.
  3. Swat with your hands to catch flies and build score within the active mode timer.
  4. Push for higher ranks on the leaderboard as difficulty and pace escalate.

Feature highlights

Fly Exterminator key art showing a player swatting a fly in a living room.
Key art — hand-tracked swatting in a real living room playspace.
Meta Quest 3 room scanning overlay used for Fly Exterminator mixed-reality development.
Room-scanning and hand-tracking tests that anchor fly paths and catches to your real environment.
Fly Exterminator in-game mixed-reality menu UI showing time trial options and scoring instructions.
Mixed-reality UI for mode setup and score chasing—designed for clarity during playtests and expo demos.

Player FAQ

Platform: Meta Quest 3 (mixed reality; room setup and scene capture required).

Controls: Hand tracking for swatting flies; in-headset UI for menus and mode setup.

Modes: Built around arcade score chasing—including Time Attack runs used for expo demos, plus additional modes and tutorials developed through alpha and beta milestones.

Who is making it? Boundary Interactive, a two-person studio founded by Matthew Tran and Chaeho Shin. The team showcased the game at USC Games Expo 2026 and is polishing toward launch.

Where can I follow updates? Wishlist on the Meta Store listing, join the Discord community, read the devlog, browse the press kit, or email flyexterminatorgame@gmail.com.

Latest devlog

Early Access Prep — Platform, UI, and Balance Pass — Early Access prep continues on OpenXR, UI, and balance—plus we launched the official Boundary Interactive website and Fly Exterminator Discord for the community.

View all Fly Exterminator devlog posts

Development timeline

Prototyping (spatial audio, room mesh, hand collision) → vertical slice and alpha (modes, tutorials, leaderboards, Food Defense escalation) → beta UI and playtest polish → USC Games Expo 2026 showcase → Early Access prep on Meta Quest 3.