Mon, Jan 27, 2025 • prototyping, gameplay, mixed-reality

Cheap Version: Fly Mechanics Pass

We implemented simplified prototypes to isolate key mechanics: target acquisition, fly-like movement, and kill interactions without full game complexity.

This pass helped us test random flight behavior, sound-driven locating, and collision-based hand/environment catches before layering in score systems and polished UI.

Cheap-version test setup for locating targets by sound and evaluating MetaXR spatial audio behavior.

Locating targets by sound while testing how well MetaXR spatial audio performs in a simplified scene.

Early room-mesh and hand-collision pass during cheap-version testing.

Collision checks between player hands and scanned room geometry in early builds.

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