Mon, Jan 27, 2025 • prototyping, gameplay, mixed-reality
Cheap Version: Fly Mechanics Pass
We implemented simplified prototypes to isolate key mechanics: target acquisition, fly-like movement, and kill interactions without full game complexity.
This pass helped us test random flight behavior, sound-driven locating, and collision-based hand/environment catches before layering in score systems and polished UI.

Locating targets by sound while testing how well MetaXR spatial audio performs in a simplified scene.

Collision checks between player hands and scanned room geometry in early builds.